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Total war warhammer irondrakes

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demigryph knights with halberds) you can intercept the enemy cav with your own anti-large cavalry to make it safe for your gunners to flank. If you have access to cav with anti-large (e.g. They're also capable of supporting in melee when they run out of ammo - probably most important for peltasts.Įmpire handgunners aren't good in melee so this strategy is risky. If they're caught by enemy melee troops they can at last out for a little wile for help to arrive. Examples for the last 3 TW settings: Non crap-tier peltasts, Samurai matchlocks (as opposed to ashigaru matchlocks), and shades with great weapons work well for this. It works best to do it with units that can hold their own in melee. This puts your ranged units in significant risk, though. Flank your gunners around and shoot the enemy in the back.

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It's risky, but you can use your gunners as the 'hammer' of a hammer and anvil.

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But there's an alternative if you have no artillery:

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Xciv's suggesting to use Arty to force the enemy into approaching your army is a good strategy.